Posts Tagged ‘Bmp Images’

VirtualDub 1.7.2.27700

Tuesday, May 20th, 2008

VirtualDub is a video capture / processing utility for 32-bit Windows platforms, licensed under the GNU General Public License (GPL). It lacks the editing power of a general-purpose editor such as Adobe Premiere, but is streamlined for fast linear operations over video. It has batch-processing capabilities for processing large numbers of files and can be extended with third-party video filters. It is mainly geared toward processing AVI files, although it can read MPEG-1 and also handle sets of BMP images.

Download: VirtualDub 1.7.2.27700

VirtualDub v1.6.4 experimental

Wednesday, May 14th, 2008

VirtualDub is a video capture/processing utility for 32-bit Windows platforms (95/98/ME/NT4/2000/XP), licensed under the GNU General Public License (GPL). It lacks the editing power of a general-purpose editor such as Adobe Premiere, but is streamlined for fast linear operations over video. It has batch-processing capabilities for processing large numbers of files and can be extended with third-party video filters. VirtualDub is mainly geared toward processing AVI files, although it can read (not write) MPEG-1 and also handle sets of BMP images.

1.6.4 is out on SourceForge. It has some general cleanup of issues in 1.6.3, and more importantly, thanks to some persistant users has a couple of critical fixes for Windows 95/98/ME users — a GDI handle leak fix, and a GDI region double-free fix. It also has a workaround for the capture problems on the SAA713x-based boards. There are still some issues; video timing becomes wonky when audio playback is enabled, and for some reason the tuner has a habit of randomly dropping out of the crossbar, but at least basic capture should work.

href="http://prdownloads.sourceforge.net/virtualdub/VirtualDub-1.6.4.zip?download"

target=_blank>VirtualDub 1.6.4 (32-bit) release build (VirtualDub-1.6.4.zip)

VirtualDub 1.6.4 (AMD 64-bit) release build (VirtualDub-1.6.4-AMD64.zip)

ChangeLog

VirtualDub 1.6.3.22945 Experimental

Wednesday, May 14th, 2008

VirtualDub is a video capture / processing utility for 32-bit Windows platforms, licensed under the GNU General Public License (GPL). It lacks the editing power of a general-purpose editor such as Adobe Premiere, but is streamlined for fast linear operations over video. It has batch-processing capabilities for processing large numbers of files and can be extended with third-party video filters. It is mainly geared toward processing AVI files, although it can read MPEG-1 and also handle sets of BMP images.

Latest Changes:

Capture: DirectShow driver now supports audio passthrough (Audio > Enable Audio Playback) for devices with integrated audio capture

Capture: DirectShow driver supports capture from sound cards

Capture: Reduced graph rebuilding in DirectShow driver for better performance

Capture: Video/audio source and audio input selection is now supported

Capture: More settings are automatically saved or savable through Device > Device settings

Capture: Noise reduction, field swap, and luma squish can be toggled during capture

Improved asynchronous file write code for better performance and smoother timing in capture

Download

VirtualDub 1.6.0

Tuesday, May 13th, 2008

VirtualDub is a video capture/processing utility for 32-bit Windows platforms (95/98/ME/NT4/2000/XP), licensed under the GNU General Public License (GPL). It lacks the editing power of a general-purpose editor such as Adobe Premiere, but is streamlined for fast linear operations over video. It has batch-processing capabilities for processing large numbers of files and can be extended with third-party video filters. VirtualDub is mainly geared toward processing AVI files, although it can read (not write) MPEG-1 and also handle sets of BMP images.

VirtualDub 1.6.0 is out the door, and besides being the first experimental release in a while, it has a major new feature: it is the first version to have a native 64-bit (AMD64) build. This build is pretty raw, is missing a bunch of features and optimizations, and doesn’t do much yet that really shows “the power of 64-bit.” (It’s even compiled with a prerelease compiler, the DDK compiler. VS2005 beta 1 doesn’t have a “go-live” license.) Nevertheless, it is a true AMD64 release, for those of you who must have a native release.

Download : VirtualDub 1.6.0

VirtualDub v1.5.7

Monday, May 12th, 2008

VirtualDub is mainly geared toward processing AVI files, although it can read (not write) MPEG-1 and also handle sets of BMP images.

Whats new :

bug-fix,more stable than 1.5.6

Download : VirtualDub v1.5.7

Author : virtualdub

VirtualDub 1.5.10 released

Monday, May 12th, 2008

VirtualDub is a video capture/processing utility for 32-bit Windows platforms (98/NT/2000/XP), licensed under the GNU General Public License (GPL). It lacks the editing power of a general-purpose editor such as Adobe Premiere, but is streamlined for fast linear operations over video. It has batch-processing capabilities for processing large numbers of files and can be extended with third-party video filters. VirtualDub is mainly geared toward processing AVI files, although it can read (not write) MPEG-1 and also handle sets of BMP images.

VirtualDub 1.5.10 is out — it fixes a couple of critical crashes, one of them being the VideoCD crash, and the other being a stability issue on Windows 95/98 systems. Full props go to “fccHandler” for finding the bug in the source code that caused the latter problem. This version also fixes a few random problems I happened to identify on the way. Work is still progressing on the experimental version, which I hope to get to releasable 脙垄芒鈥毬⑩偓聺 major-embarrassment-free 脙垄芒鈥毬⑩偓聺 status in the near future.

1.5.10 contains a workaround for a rather sticky problem with certain filters, such as Deflicker. Basically, some filters that rely on separate analysis and render passes make a slightly invalid assumption 脙垄芒鈥毬⑩偓聺 that once the analysis pass finishes, the next startProc call received will be the user starting the render pass. Well, this isn’t actually guaranteed in the spec and recent 1.5.x versions break such filters when they refresh the output pane after the analysis. The result is that the filter dumps its analysis data and builds a one-frame trace before the render starts. Whoops. This problem actually exists in all versions of VirtualDub, but in earlier versions you have to explicitly step the current frame position in order for the filter chain to restart, whereas 1.5.9 will do it any time the output pane needs to be refreshed and the filter chain is idle. A possible workaround is to disable the output pane before doing the analysis pass, although I haven’t actually tried this.

Download : VirtualDub 1.5.10

VirtualDub 1.5.8/stable released

Monday, May 12th, 2008

VirtualDub is a video capture/processing utility for 32-bit Windows platforms (98/NT/2000/XP), licensed under the GNU General Public License (GPL). It lacks the editing power of a general-purpose editor such as Adobe Premiere, but is streamlined for fast linear operations over video. It has batch-processing capabilities for processing large numbers of files and can be extended with third-party video filters. VirtualDub is mainly geared toward processing AVI files, although it can read (not write) MPEG-1 and also handle sets of BMP images.

Download : VirtualDub 1.5.8

Author : Virtualdub

VirtualDub 1.5.5 (experimental) released

Sunday, May 11th, 2008

VirtualDub is a video capture/processing utility for 32-bit Windows platforms (98/NT/2000/XP), licensed under the GNU General Public License (GPL). It lacks the editing power of a general-purpose editor such as Adobe Premiere, but is streamlined for fast linear operations over video. It has batch-processing capabilities for processing large numbers of files and can be extended with third-party video filters. VirtualDub is mainly geared toward processing AVI files, although it can read (not write) MPEG-1 and also handle sets of BMP images.

VirtualDub 1.5.5 is out on SourceForge and is the first version that I’ve explicitly tagged as “experimental.” The primary reason is the new display code 脙垄芒鈥毬⑩偓聺 1.5.5 is the first version to use DirectDraw by default, the result of which is a significant increase in rendering speed as well as a usable stretch. (Right-click the panes for the new options.) 1.5.4 is pretty stable at this point and as such it’s a good idea to split versions into stable and development releases. So please try 1.5.5 and report the problems, and if you have problems, use 1.5.4. 1.5.5 does add a few more workarounds for various problems as well as some optimizations for direct stream copy mode, so if all goes well it should work better than 1.5.4.

1.5.5 allows audio filters to be plugins, but I haven’t completed the audio filter SDK yet and I’m not sure I like the current API. For those of you that want to experiment with it, there is a new “samplefilter” project in the VirtualDub source code. (Contact me if you want the preliminary SDK.) Keep in mind that the API is still fluid and I’ll probably nuke this API version in the future.

There is no P4 version of 1.5.5, and there may not be P4 versions of subsequent releases. The reason is that Intel C/C 6.0 started miscompiling parts of the code base starting with 1.5.5 in ways that can cause crashes and/or heap corruption 脙垄芒鈥毬⑩偓聺 specifically, in some exception handling contexts the generated code double-destroys objects. This then causes string objects to trash memory. As I’m increasingly moving toward dynamic strings instead of fixed-size buffers for text handling I’ve decided that I cannot afford possible instability in my P4 releases in exchange for the minor performance gains provided by the Intel compiler. The code base still compiles under Intel C/C however, for those of you that want to try.

Download : List download mirrors for V1.5.5 release build (VirtualDub-1.5.5.zip)

Author : Virtualdub

VirtualDub v1.5.4 (16297)

Sunday, May 11th, 2008

VirtualDub is a video capture/processing utility for 32-bit Windows platforms (98/NT/2000/XP), licensed under the GNU General Public License (GPL). It lacks the editing power of a general-purpose editor such as Adobe Premiere, but is streamlined for fast linear operations over video. It has batch-processing capabilities for processing large numbers of files and can be extended with third-party video filters. VirtualDub is mainly geared toward processing AVI files, although it can read (not write) MPEG-1 and also handle sets of BMP images.

Build 16296 (Version 1.5.4):

[features added]

  • * Added workaround for infinite B-frame delay

    interaction with DivX 5.0.5 Pro.

  • * File information for AVI files now shows estimated

    bitrate.

[bugs fixed]

  • * Fixed race condition in processing pipeline shutdown

    that was more likely to occur in Windows 95/98.

  • * Key frame markers were getting written on some drop

    frames when upsampling the video stream.

  • * MPEG code was issuing warnings whenever decode time-

    stamps were more than 0.62s apart; this has been

    fixed to use the actual spec limit of 0.7s.

  • * Operation couldn’t be aborted while B-frame lag

    frames were being flushed at the end.

  • * Fixed a bad error message that displayed a bogus

    filename.

Download : VirtualDub download (at SourceForge)

VirtualDub 1.5.0 released

Saturday, May 10th, 2008

VirtualDub is a video capture/processing utility for 32-bit Windows platforms (98/NT/2000/XP), licensed under the GNU General Public License (GPL). It lacks the editing power of a general-purpose editor such as Adobe Premiere, but is streamlined for fast linear operations over video. It has batch-processing capabilities for processing large numbers of files and can be extended with third-party video filters. VirtualDub is mainly geared toward processing AVI files, although it can read (not write) MPEG-1 and also handle sets of BMP images.

VirtualDub 1.5.0 is out. From the user’s prospective, 1.5.0 consists mostly of bug fixes, not the revolutionary change you would expect from a major version bump. The reason for the major bump is that the program has been internally restructured, breaking out some code into libraries and cleaning up the build process significantly. Sources are no longer split across four archives and sylia.dll is no longer statically linked, which should simplify project management a bit.

Download : File

View : Detail