Posts Tagged ‘Graphical User Interfaces’

Next generation DirectX - WGF almost finished

Friday, May 16th, 2008

Version 0.99 currently available

MICROSOFT’S GRAPHIC group is very close to finally releasing the long awaited next generation DirectX. You can forget the name DirectX as Microsoft has decided to call this one WGF (Windows Graphic Foundation). The interface will, for the first time, reunite Direct Draw part that was mainly used for drawing 2D windows and Direct 3D part of DirectX used to draw 3D scene.

WGF will unite them into one item. It is intended to change things by allowing graphics subsystems to be served with as much performance as you will need.

Windows always had rather good looking graphical user interfaces and that’s not going to change. But Microsoft also wants to give 2D elements some special features and effects to snazz things up.

Why is it important to have the WGF 1.0 specification? If you are a hardware vendor such are Nvidia or ATI or even S3 and XGI you need this final specification to allow your engineers to experiment with hardware designs in order to bring WGF 1.0 compliant hardware when things are good and ready.

As for the next generation of cards such as NV50 and R520, if the vendors feel like it they could theoretically make them WGF compliant. I am certain that at least one of those chips won’t be WGF compliant as it does not make any sense. Longhorn is two years away.

WGF will bring Shader Model 4.0 to life.

News Source : Inquirer

DiscJuggler Pro Version 4.50.1179 * Link Fixed *

Thursday, May 15th, 2008

CD & DVD duplication, extraction, and mastering software for professionals,

hobbyists, or just about anyone. DiscJuggler Professional Edition includes

a unique architecture for sharing burning drives over the network.

Enhanced all graphical user interfaces.

Enhanced all aspects of write performance.

Added DVD R and DVD RW BookType support for BenQ, BTC, LG, Lite-ON, NEC, Plextor, and Ricoh drives.

Added support to automatically repair invalid VIDEO_TS structures in the “Create new DVDs” task during writing.

Added a new feature to load and save task settings automatically.

Added abort functionality to jobs being transferred to a Network Server.

Added support for %m syntax of all “Good label” fields in all tasks.

Added support for new CD and DVD drives.

Increased support for various Bitmap color depths.

Increased text overlay from 100 maximum characters to 150 maximum characters.

Changed registration of DiscJuggler to apply to Windows user accounts.

Changed notification of Demo Edition writing limitations to reduce cases when discs are used without user realization.

Changed the Network Server to not create PRN label files if printer support is disabled.

Fixed handling of .CDJ task configuration files.

Fixed handling of opening .CDI and .ISO disc image files from the Windows Explorer.

Fixed closing DiscJuggler with limited user accounts; log.txt is no longer saved in the DiscJuggler program files directory by default.

Fixed a problem when using the “Cache” option on files from a networked source.

Fixed “Verify failed at sector 182″ error.

Fixed “Medium not present” error message with Plextor drives when finalizing in RAW mode.

Fixed a problem where the TOC was not correctly recognized by certain drives.

Fixed a problem handling file sizes larger than 32-bit values in the “Create new DVDs” task.

Fixed a problem where settings in Tools 禄 Options 禄 Pre-mastering 禄 Date would only be set to folders.

Fixed a problem where the date format was inconsistent; dates are now in MM/DD/YYYY and HH:MM:SS formats, respectively.

Fixed a problem where pressing the Enter key on the CD-TEXT tab of the “Create new CDs” task would cause a crash.

Fixed a problem where writing speeds would be displayed differently depending on input sequence.

SkinStudiov4.5 Pro

Wednesday, May 14th, 2008

SkinStudio is a program that lets you design your own graphical user interfaces that can then be applied to Windows or various programs on Windows such as Windows Media Player.

Next generation DirectX - WGF almost finished

Tuesday, May 13th, 2008

Version 0.99 currently available

MICROSOFT’S GRAPHIC group is very close to finally releasing the long awaited next generation DirectX. You can forget the name DirectX as Microsoft has decided to call this one WGF (Windows Graphic Foundation). The interface will, for the first time, reunite Direct Draw part that was mainly used for drawing 2D windows and Direct 3D part of DirectX used to draw 3D scene.

WGF will unite them into one item. It is intended to change things by allowing graphics subsystems to be served with as much performance as you will need.

Windows always had rather good looking graphical user interfaces and that’s not going to change. But Microsoft also wants to give 2D elements some special features and effects to snazz things up.

Why is it important to have the WGF 1.0 specification? If you are a hardware vendor such are Nvidia or ATI or even S3 and XGI you need this final specification to allow your engineers to experiment with hardware designs in order to bring WGF 1.0 compliant hardware when things are good and ready.

As for the next generation of cards such as NV50 and R520, if the vendors feel like it they could theoretically make them WGF compliant. I am certain that at least one of those chips won’t be WGF compliant as it does not make any sense. Longhorn is two years away.

WGF will bring Shader Model 4.0 to life.

News Source : Inquirer